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700 - 800L Reading Lists

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720L   If You Traveled on the Underground Railroad

 

If you traveled on the Underground Railroad --Where was the safest place to go? --Would you wear a disguise? --What would you do when you were free? This book tells you what it was like to be a slave trying to escape to freedom on the Underground Railroad.

740L   Lightning Thief, The

 

Percy Jackson is a good kid, but he can't seem to focus on his schoolwork or control his temper. And lately, being away at boarding school is only getting worse-Percy could have sworn his pre-algebra teacher turned into a monster and tried to kill him. When Percy's mom finds out, she knows it's time that he knew the truth about where he came from, and that he go to the one place he'll be safe. She sends Percy to Camp Half Blood, a summer camp for demigods (on Long Island), where he learns that the father he never knew is Poseidon, God of the Sea. Soon a mystery unfolds and together with his friends -- one a satyr and the other the demigod daughter of Athena -- Percy sets out on a quest across the United States to reach the gates of the Underworld (located in a recording studio in Hollywood) and prevent a catastrophic war between the gods.

750L   Pacific Crossing

 

In Japan for the summer to practice the martial art of kempo,Lincoln sometimes feels like little more than a brown boy in a white gi. Yet with the help of his Japanese brother, Mitsuo, Lincoln sees that people everywhere, whether friend or kempoopponent, share passions much like his own--for baseball, family traditions, and new friendships





































780L   Beezus and Ramona

 

 Ramona Quimby is the youngest of all the famous characters in Mrs. Cleary's wonderful Henry Huggins stories. She is also far and away the most deadly. Readers of the earlier books will remember that Ramona has always been a menace to Beezus, her older sister, to Henry, and to his dog Ribsy. It is not that Ramona deliberately sets out to make trouble for other people. She simply has more imagination than is healthy for any one person. In this book Ramona and her imagination really come into their own. Starting with a fairly mild encounter with the librarian, which is harder on Beezus than anyone else, Ramona goes from strength to strength, winding up by inviting her entire kindergarten class to a part at her home without mentioning it to her mother. The riot that ensues is probably the most hilarious episode in this extremely funny book, which proves that Mrs. Cleary's imagination is almost as lively as Ramona's.

800L   Great Gilly Hopkins, The

 

Eleven-year-old Gilly has been stuck in more foster families than she can remember, and she's disliked them all. She has a county-wide reputation for being brash, brilliant, and completely unmanageable. So when she's sent to live with the Trotters -- by far the strangest family yet -- Gilly decides to put her sharp mind to work. Before long she's devised an elaborate scheme to get her real mother to come rescue her. But the rescue doesn't work out, and the great Gilly Hopkins is left thinking that maybe life with the Trotters wasn't so bad ...

810L   Hunger Games

 

A chilling tale of survival from the New York Times bestselling author. In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the other districts in line by forcing them to participate in the annual Hunger Games, a fight-to-the-death on live TV. One boy and one girl between the ages of twelve and sixteen are selected by lottery to play. The winner brings riches and favor tohis or her district. But that is nothing compared to what the Capitol wins: one more year of fearful compliance with its rule. Sixteen-year-old Katniss Everdeen, who lives alone with her mother and younger sister, regards it as a death sentence when she is forced to represent her impoverished district in the Games. But Katniss has been close to dead before - and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love. Acclaimed writer Suzanne Collins, author of the New York Times bestselling Underland Chronicles, delivers equal parts suspense and philosophy, adventure and romance, in this stunning novel set in a future with unsettling parallels to our present.

830L   Call It Courage

 

For use in schools and libraries only. Relates how Mafatu, a young Polynesian boy whose name means Stout Heart, overcomes his terrible fear of the sea and proves his courage to himself and his people.

850L   Star Fisher, The

 

It is 1927, and Joan Lee and her family have just moved to West Virginia to open a laundry and start new lives. But the Lees are the first Chinese-Americans that Clarksburg has ever seen, and not everyone in town is ready to welcome them. "A forceful picture of prejudice and persecution . . . and a touching picture of courage and patience in enduring both".--Bulletin of the Center for Children's Books.

860L   Well Wished

 

"A coin for passage to your heart's desire," says Agnes, Guardian of the Wishing Well in the village of Bishop Mayne. "That is the first rule." But Nuria doesn't think she needs a wish. Wishing on the Well is dangerous. Wishes often go wrong. That's why there are no other children around. A wish-gone-wrong took them all away. But now, because her grandfather, the Avy, has wished for them to come back, Nuria is sure that the one thing she wants -- a friend her own age -- will soon be there. "One wish each lifetime," says Agnes. "One cycle of the moon to repent and call it back. That is the second rule." Only a fool would make a wish that needs to be called back, Nuria thinks. But that's before she meets Catty Winter, who cannot walk, whose legs are mysteriously crippled. "Make a wish for me," Catty pleads. And Nuria is tempted. But what if the wish goes wrong? "And for that cycle of the moon your lips are locked in this: To no one may you speak of your wish. To no one but to me, for your wish is my wish too. That is the third rule." Nuria has given little thought to the third rule. But there come moments when she wishes it did

870L   James and the Giant Peach

 

When James drops magic crystals by the peach tree, the toy peach starts growing. Before long, its as big as a house and contains a secret entranceway.

Additonal Titles

 

700s

A Wrinkle in Time (or any book in this series): (Lexile 740) Meg Murry and her friends become involved with unearthly strangers and a search for Meg's father, who disappeared while engaged in secret work for the government.

 

A Tale of Time City: (No Lexile available) Time City — built far in the future on a patch of space outside time — holds the formidable task of overseeing history, yet it's starting to decay, crumble .... What does that say for the future of the world ... for the past ... for the present? Two Time City boys, determined to save it all, think they have the answer in Vivian Smith, a young Twenty Century girl whom they pluck from a British train station at the start of World War II. But not only have they broken every rule in the book by traveling back in time — they have the wrong person! Unable to return safely, Vivian's only choice is to help the boys restore Time City. Otherwise, she'll be stuck outside time forever!

 

Artemis Fowl: Book One (or any book in this series): (Lexiles range from 600 to 770) When a twelve-year-old evil genius tries to restore his family fortune by capturing a fairy and demanding a ransom in gold, the fairies fight back with magic, technology, and a particularly nasty troll. 

 

Eragon (or any book in this series): (Lexile 710) When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon realizes he has stumbled upon a legacy nearly as old as the Empire itself. Overnight his simple life is shattered, and he is thrust into a perilous new world of destiny, magic, and power. With only an ancient sword and the advice of an old storyteller for guidance, Eragon and the fledgling dragon must navigate the dangerous terrain and dark enemies of an Empire ruled by a king whose evil knows no bounds. Can Eragon take up the mantle of the legendary Dragon Riders? The fate of the Empire may rest in his hands....

 

Dragon Rider: (Lexile 710) Firedrake, a young dragon, receives a frightening warning one night: Humans are planning to destroy the valley in which he lives! All the dragons must flee. Their only refuge is a place above the clouds called the Rim of Heaven --- which may not even exist. Firedrake boldly volunteers to go ahead first. As he embarks on his journey, he meets Ben, a runaway boy. Together, the boy & dragon make their way toward the Rim of Heaven, all the while running a step ahead of Nettlebrand, a monster who will stop at nothing to hunt down Firedrake. Their quest will truly become an adventure like no other.

 

Peter and the Starcatchers: (Lexile 770)Discover richly developed characters in the sweet but sophisticated Molly, the scary but familiar Black Stache, and the fearless Peter. Treacherous battles with pirates, foreboding thunderstorms at sea, and evocative writing immerse the reader in a story that slowly and finally reveals the secrets and mysteries of the beloved Peter Pan.

 

Peter and the Shadow Thieves: (Lexile 780) In this riveting and adventure-packed follow-up to Peter and the Starcatchers, Peter leaves the relative safety of Mollusk Island - along with his trusted companion, Tinker Bell - for the cold, damp, dangerous streets of London. On a difficult journey across the sea, he and Tink discover the dark and deadly slithering part-man/part-creature Lord Ombra, who is intent on recovering the missing starstuff - celestial dust that contains unimagined powers. In London, Peter attempts to track down the indomitable Molly, hoping that together they can combat Ombra's determined forces. But London is not Mollusk Island; Peter is not the boy he used to be; and Lord Ombra - the Shadow Master - is unlike anything Peter, or the world, has ever seen.

 

Castaways of the Flying Dutchman: (Lexile 770) A boy and dog trapped aboard the legendary ship, the Flying Dutchman, are sent off on an eternal journey by an avenging angel, roaming the earth throughout the centuries in search of those in need. Their travels lead them to Chapelvale, a sleepy nineteenth century village whose very existence is at stake. Only by discovering the buried secrets and solving the dust-laden riddles of the ancient village can it be saved. This will take the will and wile of all the people-and a very special boy and dog!

 

The Angel’s Command: (Lexile 770) Ben and his Labrador, Ned, castaways from the legendary ghost ship FlyingDutchman, swore never go to sea again-but a mishap in South America lands them aboard a French pirate ship with not one, but two villainous sea captains in pursuit. To make matters worse, Ben is still haunted by visions of Captain Vanderdecken, whose ghost seeks vengeance on the former cabin boy. And that is only the beginning of their adventures!

 

Inkheart: (Lexile 780) Meggie lives a quiet life alone with her father, a bookbinder. But her father has a deep secret -- he possesses an extraordinary magical power. One day a mysterious stranger arrives who seems linked to her father's past. Who is this sinister character and what does he want? Suddenly Meggie is involved in a breathless game of escape and intrigue as her father's life is put in danger. Will she be able to save him in time?

 

Messenger: (Lexile 720) Strange changes are taking place in Village. Once a utopian community that prided itself on its welcome to new strangers, Village will soon be closed to all outsiders. As one of the few people able to travel through the dangerous Forest, Matty must deliver the message of Village's closing and try to convince Seer's daughter to return with him before it's too late. But Forest has become hostile to Matty as well, and he must risk everything to fight his way through it, armed only with an emerging power he cannot yet explain or understand.

 

Coraline: (Lexile 740) When Coraline steps through a door to find another house strangely similar to her own (only better), things seem marvelous.  But there's another mother there, and another father, and they want her to stay and be their little girl. They want to change her and never let her go.  Coraline will have to fight with all her wit and courage if she is to save herself and return to her ordinary life.

Gregor the Overlander (or any book in this series): (Lexiles range from 630 to 730) When Gregor falls through a grate in the laundry room of his apartment building, he hurtles into the dark Underland, where spiders, rats, cockroaches coexist uneasily with humans. This world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Reluctantly, Gregor embarks on a dangerous adventure that will change both him and the Underland forever.

 

Walk Two Moons: (Lexile 770) "How about a story? Spin us a yarn." Instantly, Phoebe Winterbottom came to mind, and as I entertained my grandparents with Phoebe's outrageous story, my own story began to unfold—the story of a thirteen-year-old girl whose only wish was to be reunited with her missing mother.

Esperanza Rising: (Lexile 750) Esperanza and her mother are forced to leave their life of wealth and privilege in Mexico to go work in the labor camps of Southern California, where they must adapt to the harsh circumstances facing Mexican farm workers on the eve of the Great Depression. 

 

The Devil’s Arithmetic: (Lexile 730) During a Passover Seder, 12-year-old Hannah finds herself transported from America in 1988 to Poland in 1942, where she assumes the life of young Chaya. Within days the Nazis take Chaya and her neighbors off to a concentration camp, mere components in the death factory. As days pass, Hannah's own memory of her past, and the prisoners' future, fades until she is Chaya completely. Chaya/Hannah's final sacrifice, and the return of memory, is her victory over the horror.

 

The Westing Game: (Lexile 750) For over twenty-five years, Ellen Raskin's Newbery Medal-winning The WestingGame has been an enduring favorite. It has sold over one and a half million copies. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires-it all depends on how they play the tricky and dangerous Westing game, a game involving blizzards, burglaries, and bombings! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense.

 

Chasing Vermeer: (Lexile 770) When a book of unexplainable occurances brings Petra Andalee & Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, & an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal. As Petra & Calder are drawn clue by clue into a mysterious labyrinth they must draw on their powers of intuition, their skills at problem solving, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?

 

The Wright Three: (No Lexile available) When last seen, young Petra Andalee and Calder Pillay were attempting to retrieve a 17th-century Dutch masterpiece; now the stars of Chasing Vermeer are using all their super-sleuth powers to solve mysteries connected with a modern Chicago architectural landmark. Frank Lloyd Wright's Robie House is dire need of restoration, but the work can't be properly completed until a series of mysterious incidents are explained. Tales of ghosts, hidden treasures, and coded messages highlight this entertaining tale.

 

 

 

800s

Mister Monday: The Keys to the Kingdom (or any book in this series): (Lexile 800) Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world -- where one boy is about to venture and unlock a number of fantastical secrets. This is another thrilling, triumphantly imaginative series from Garth Nix, the best-selling author of The Seventh Tower, Sabriel, and Lirael.

 

Bridge to Terabithia: (Lexile 810) Discover the beloved Newbery Medal-winning story of Jess Aarons and Leslie Burke. Join Jess and Leslie as they form an unlikely friendship and create the imaginary land of Terabithia. There they rule as king and queen, until a terrible tragedy occurs that helps Jess understand just how much he has learned from Leslie.

 

Silent to the Bone: (Lexile 810) Connor is sure his best friend, Branwell, couldn't have hurt Branwell's baby half sister, Nikki. But Nikki lies in a coma, and Branwell is in a juvenile behavioral center, suspected of a horrible crime and unable to utter the words to tell what really happened.

Connor is the only one who might be able to break through Branwell's wall of silence. But how can he prove Branwell didn't commit the unspeakable act of which he's accused -- when Branwell can't speak for himself?

 

Watership Down: (Lexile 880)Fleeing the intrusion of man and the certain destruction of their ancestral home, a band of rabbits encounters harrowing trials posed by predators and hostile warrens — driven only by their vision to create a perfect society in a mysterious promised land known to them as Watership Down.

 

The Crazy Horse Electric Game: (Lexile 870) Willie Weaver used to be a hero. Now he's nothing.  Willie is a top athlete, the star of the legendary game against Crazy Horse Electric. Then a freak accident robs him of his once-amazing physical talents.  Betrayed by his family, his girlfriend, and his own body, Willie's on the run, penniless and terrified on the streets, where he must fight to rebuild both his body and his life.

 

Jason’s Gold: (Lexile 860) Racing to catch up to his brothers in the Klondike gold fields, fifteen-year-old Jason Hawthorn meets an adventurous girl named Jamie and the not-yet-famous Jack London. But mostly he travels alone with King-a husky he's rescued from a madman. After crossing the perilous Chilkoot Pass, Jason and King still have to get five hundred miles down the Yukon River before freeze-up. When a near-fatal accident stops them, the pace escalates and the emotion deepens. Told with bone-chilling authenticity, this gripping survival story glitters with real details from the Klondike gold rush. Includes maps and an author's note.  

 

Inkspell: (Lexile 890) A year has gone by, but Meggie still ponders daily about Inkheart, a book whose characters leap into being. For the fire-eater Dustfinger, though, these magical transformations have a desperate downside: He is unable to return to the tale from whence he came. Finally, he finds a crooked storyteller with the ability to read him back into the medieval story; leaving his faithful Farid stranded behind. At loose ends, the young apprentice enlists the help of Meggie. Before long, both slip into the cavernous book, which offers no immediate hope of rescue.

 

Maniac Magee: (Lexile 820) After his parents die, Jeffrey Lionel Magee's life becomes legendary, as he accomplishes athletic and other feats which awe his peers and classmates.  

 

For Even More Titles, Click on Some of These Links

 

Lexile.com

 

 

 

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